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#1 (permalink) |
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Walkon
Join Date: Jul 2007
Location: Israel
Posts: 2
vCash: 2000
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Looking for 4 players to CBS Comish IDP Special league
last year i played in league called monster/Transformers who is an IDP league (14 players.. devided to 2 - Autobots&Decepticons -seven team groups) and now after few managers droped out to play on the old style (only one DEF/ST unit) i want to take over on this great CBS league witch i playes last season with other compatative israelies+american strong manager that pick specificly after i played with them in several leagues last year .
this league is better than yahoo!/ESPN/Fox/Fleafliker free league system .. coz she had many option like: LIVE scoring during the games ... Closed vaiver List from sunday night till tuesday morning (witch doesnt exist in yahho free league but only in the Plus" option witch give the vaiver list ranking a meaning ... a LIMIT on the number of the player in each spot.. like only 3 RB in each roster team with give a life to the vaiver list and make her strong - what would give a weak team an option to advance ... and !!!!! Adding a great briiliant spot call SpeacialTeam=ST (that i dont know why yahoo! isnt adding it yet ) witch give points to the real ST units in the game and adding to the ballance in the game .. and even make u watch the game in the "boring" plays like Punt kicks or Kick return or .. whitch now can give u points in the game..(like Blocked Field Goals,Blocked Field Goal Touchdown,Blocked Punts,Blocked Punt Touchdown,Blocked Extra Points,Kick Return TD,Kick Return Yards,Punt Return TD,Punt Return Yards,Special Team Fumble Recovery) But basicly the the ST fantasy units that make more points in this spot is in the weaker teams (coz get more chanse with the ball with or against the ball holder) . im adding the Setting here.. think about how many more option CBS had that we didnt use . 1. the 1-2 things that need to chage in the setting are abit lower the bonus points of the LB,DB,DL, and maybe add 1 DL spot . 2. i know- CBS Comish league is a not free league.. but: each of the 14 managers paid only about 9 $ per team.. (u can pay with paypal) and it worth any cent . Settings (from last year): Roster Limits Status Min Max Active Players 11 11 Reserve Players 4 6 Injured Players 0 0 Practice Players Total Players 15 17 Position Min Max Tot Active QB 1 1 2 Active RB 1 2 3 Active WR 2 3 4 Active TE 1 2 2 Active K 1 1 2 Active ST 1 1 2 Active LB 1 1 2 Active DL 1 1 2 Active DB 1 1 2 Illegal rosters score zero points in standings. Player Pool: AFC and NFC Players. Positions: QB, RB, WR, TE, K, ST, LB, DL and DB. Transactions: • Lineup deadline is 5 minutes before gametime for each player. • Owners may set lineups. • Add/drops are handled by a waivers process. • The waivers process runs on Tuesday, Wednesday, Thursday, Friday and Saturday. • The waiver order resets after each weeks' games. • Dropped players remain on waivers for at least 1 day(s). • Owners may do trades. • No trades can be made after the trade deadline of 11:59 PM ET 11/28/07. (Click Here to set a reminder) • Owners may make trades during the offseason. Draft Order-Order is reversed on even-numbered rounds Scoring for Offensive Categories FG - Field Goals 3 points Plus 2 points for a FG of 50+ Yds FGB - Field Goals Blocked (Kicker) -1 point FL - Fumble Lost, Including ST plays -2 points MFG - Missed Field Goal -1 point Plus -1 point for a MFG of 0 to 40 Yds MXP - Missed Extra Point -1 point Pa20 - Pass Completion 20+ Yards 1 point Pa2P - Passing Two-point Conversion 2 points Pa40 - Pass Completion 40+ Yards 1 point PaInt - Passing Interception -2 points PaIntTD - Passing Interception for TD -4 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Plus a 5 point bonus @ 400+ PaYd Re20 - Reception of 20+ Yards 2 points Re2P - Receiving Two-point Conversion 2 points Re40 - Reception of 40+ Yards 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Plus a 6 point bonus @ 150+ ReYd Ru20 - Rush for 20+ Yards 3 points Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds Plus a 6 point bonus @ 200+ RuYd XP - Extra Points 1 point XPB - Extra Point Blocked (Kicker) -1 point Special Scoring for Quarterbacks FL - Fumble Lost, Including ST plays -2 points Pa20 - Pass Completion 20+ Yards 1 point Pa2P - Passing Two-point Conversion 2 points Pa40 - Pass Completion 40+ Yards 1 point PaInt - Passing Interception -2 points PaIntTD - Passing Interception for TD -4 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Plus a 5 point bonus @ 400+ PaYd Re20 - Reception of 20+ Yards 2 points Re2P - Receiving Two-point Conversion 2 points Re40 - Reception of 40+ Yards 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Plus a 5 point bonus @ 150+ ReYd Ru20 - Rush for 20+ Yards 3 points Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds Plus a 8 point bonus @ 200+ RuYd Special Scoring for Running Backs FL - Fumble Lost, Including ST plays -2 points Pa20 - Pass Completion 20+ Yards 1 point Pa2P - Passing Two-point Conversion 2 points Pa40 - Pass Completion 40+ Yards 1 point PaInt - Passing Interception -2 points PaIntTD - Passing Interception for TD -4 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 20 PaYds Plus a 5 point bonus @ 400+ PaYd Re20 - Reception of 20+ Yards 1.5 points Re2P - Receiving Two-point Conversion 2 points Re40 - Reception of 40+ Yards 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Plus a 5 point bonus @ 150+ ReYd Ru20 - Rush for 20+ Yards 3 points Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds Plus a 8 point bonus @ 200+ RuYd Special Scoring for Wide Receivers FL - Fumble Lost, Including ST plays -2 points Pa20 - Pass Completion 20+ Yards 1 point Pa2P - Passing Two-point Conversion 2 points Pa40 - Pass Completion 40+ Yards 1 point PaInt - Passing Interception -2 points PaIntTD - Passing Interception for TD -4 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 20 PaYds Plus a 5 point bonus @ 400+ PaYd Re20 - Reception of 20+ Yards 1.5 points Re2P - Receiving Two-point Conversion 2 points Re40 - Reception of 40+ Yards 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Plus a 6 point bonus @ 150+ ReYd Ru20 - Rush for 20+ Yards 3 points Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds Plus a 8 point bonus @ 200+ RuYd Special Scoring for Tight Ends FL - Fumble Lost, Including ST plays -2 points Pa20 - Pass Completion 20+ Yards 1 point Pa2P - Passing Two-point Conversion 2 points Pa40 - Pass Completion 40+ Yards 1 point PaInt - Passing Interception -2 points PaIntTD - Passing Interception for TD -4 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 20 PaYds Plus a 5 point bonus @ 400+ PaYd Re20 - Reception of 20+ Yards 1.5 points Re2P - Receiving Two-point Conversion 2 points Re40 - Reception of 40+ Yards 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Plus a 6 point bonus @ 150+ ReYd Ru20 - Rush for 20+ Yards 3 points Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds Plus a 8 point bonus @ 200+ RuYd Special Scoring for Kickers FG - Field Goals 3 points Plus 2 points for a FG of 50+ Yds FGB - Field Goals Blocked (Kicker) -1 point FL - Fumble Lost, Including ST plays -2 points MFG - Missed Field Goal -1 point Plus -1 point for a MFG of 0 to 40 Yds MXP - Missed Extra Point -1 point Pa20 - Pass Completion 20+ Yards 1 point Pa2P - Passing Two-point Conversion 2 points Pa40 - Pass Completion 40+ Yards 1 point PaInt - Passing Interception -2 points PaIntTD - Passing Interception for TD -4 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 20 PaYds Plus a 5 point bonus @ 400+ PaYd Re20 - Reception of 20+ Yards 1 point Re2P - Receiving Two-point Conversion 2 points Re40 - Reception of 40+ Yards 1 point ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Plus a 5 point bonus @ 150+ ReYd Ru20 - Rush for 20+ Yards 1 point Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds Plus a 8 point bonus @ 200+ RuYd XP - Extra Points 1 point XPB - Extra Point Blocked (Kicker) -1 point Scoring for Defensive Categories ATK - Assisted Tackles (ID only) 0.5 points BFB - Blocked Field Goals (ID/ST/DST) 2 points BFTD - Blocked Field Goal Touchdown (ID/ST/DST) 6 points BP - Blocked Punts (ID/ST/DST) 2 points BPTD - Blocked Punt Touchdown (ID/ST/DST) 6 points BXP - Blocked Extra Points (ID/ST/DST) 2 points DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 3 points DFRTD - Defensive Fumble Recovery TD (ID/DT/DST) 6 points FF - Forced Fumble 3 points Int - Interceptions 4 points IntTD - Interception TD 6 points KRTD - Kick Return TD (ID/ST/DST) 6 points KRYd - Kick Return Yards (ID/ST/DST) 0 points PDef - Pass Defensed (ID only) 2 points PRTD - Punt Return TD (ID/ST/DST) 6 points PRYd - Punt Return Yards (ID/ST/DST) 0 points SACK - Sack 1+ SACK = 3 points for every 1 SACK Plus a 10 point bonus @ 5+ SACK SFRTD - Special Team Fumble Recovery for TD 6 points STY - Safety 4 points TK - Tackle (ID/DT/DST) 1+ TK = 1.5 points for every 1 TK Plus a 5 point bonus @ 10+ TK Special Scoring for Special Teams BFB - Blocked Field Goals (ID/ST/DST) 2 points BFTD - Blocked Field Goal Touchdown (ID/ST/DST) 6 points BP - Blocked Punts (ID/ST/DST) 2 points BPTD - Blocked Punt Touchdown (ID/ST/DST) 6 points BXP - Blocked Extra Points (ID/ST/DST) 2 points KRTD - Kick Return TD (ID/ST/DST) 6 points KRYd - Kick Return Yards (ID/ST/DST) 0+ KRYds = 1 point for every 10 KRYds PRTD - Punt Return TD (ID/ST/DST) 6 points PRYd - Punt Return Yards (ID/ST/DST) 0+ PRYds = 1 point for every 10 PRYds SFRTD - Special Team Fumble Recovery for TD 6 points Special Scoring for Defensive Linemen ATK - Assisted Tackles (ID only) 0.5 points DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 3 points DFRTD - Defensive Fumble Recovery TD (ID/DT/DST) 6 points FF - Forced Fumble 3 points Int - Interceptions 4 points IntTD - Interception TD 6 points PDef - Pass Defensed (ID only) 2 points SACK - Sack 1+ SACK = 3 points for every 1 SACK Plus a 10 point bonus @ 5+ SACK STY - Safety 4 points TK - Tackle (ID/DT/DST) 1+ TK = 1.5 points for every 1 TK Plus a 5 point bonus @ 10+ TK Special Scoring for Defensive Backs ATK - Assisted Tackles (ID only) 0.5 points DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 3 points DFRTD - Defensive Fumble Recovery TD (ID/DT/DST) 6 points FF - Forced Fumble 3 points Int - Interceptions 4 points IntTD - Interception TD 6 points PDef - Pass Defensed (ID only) 2 points SACK - Sack 1+ SACK = 3 points for every 1 SACK Plus a 10 point bonus @ 5+ SACK STY - Safety 4 points TK - Tackle (ID/DT/DST) 1+ TK = 1.5 points for every 1 TK Plus a 5 point bonus @ 10+ TK ----- Schedule: Playoffs start in Week 14 and last for 3 Weeks. Scoring: Head-to-Head, Points Based System. Ties go to the team with better TotYd. Scoring based on total stats each period. Ties in the standings are resolved in this order: Head to Head Record, Total Points. -------- for now we have about 10 out of 14 players/teams and we want 4 more teams who active and compatative all year . PM here to me or send me an email to amittamar@yahoo.com .. thanks and have all great weekend, Amit . |
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